GDC - Channel
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Forty Predictions for VR/AR through 2025
What can we expect from VR and AR in the coming decade and beyond? How will the market develop? W... -
You Don't Need a F-ing Publisher
In this GDC 2016 talk, Devolver Digital's Nigel Lowrie argues that you don't really need a publis... -
Building The AI For BioShock Infinite's Elizabeth
One of the greatest challenges of video game AI is that of creating believable companions that in... -
Indie Polish: Making the Most of the Last 10%
In this 2015 talk, Thomas Was Alone creator Mike Bithell runs through a bunch of the polish work ... -
Still Grooving: Game Dev Life Set to Live Music
In this 2017 GDC talk, Heart Machine's Teddy Dief and C418 (Daniel Rosenfeld) give a day-in-the-l... -
How to Choose a Theme for Your Game
As part of GDC 2013's Microtalks session, Plants Vs. Zombies creator George Fan offers 4 question... -
The Rendering of Below
In this 2017 talk, Capybara Games' Colin Weick explores the techniques used to achieve high visua... -
Psychology, Human Evolution and Game Design
As part of GDC 2014's Indie Soapbox, Crypt Of The Necrodancer co-creator Ryan Clark expands on ho... -
Breaking Conventions with The Legend of Zelda: Breath of the Wild
In this 2017 GDC session, Nintendo's Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta p... -
Escaping the Holodeck Storytelling and Convergence in VR and AR
What storytelling possibilities can AR technologies and techniques offer to VR developers right n... -
Lessons Learned from a Decade of Audio Programming
In this 2014 GDC talk, Telltale Games' Guy Somberg offers a breakdown of his experience in 10 yea... -
Classic Game Postmortem - Marble Madness
In this 2011 GDC Postmortem, Sony's Mark Cerny gives a breakdown of the development of the gaming...