GDC - Channel
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Overwatch: How A Hero is Mei'd
In this 2016 talk from the GDC Animation bootcamp, Blizzard's David Gibson breaks down the animat... -
How to Make and Self-Publish a Game in 12 Months
This GDC 2015 talk goes over the path SomaSim's Matthew Viglione took when he decided to make and... -
Satoru Iwata Game Developers Choice Awards Tribute
Thank you Mr. Iwata, for everything you have done for the world of video games. Video by: Raber... -
Math for Game Programmers: Building a Better Jump
In this 2016 GDC talk, Minor Key Games' Kyle Pittman shows how to construct natural-feeling jump ... -
What Do We Mean When We Say Indiepocalypse?
The Indiepocalypse. Is this a real thing? What does it mean? In this GDC 2016 panel, developers R... -
Seth Killian on the future of esports
EVO co-founder and fighting game developer Seth Killian gives a brief history of esports at the G... -
Satoru Iwata - Heart of a Gamer
In honor of Satoru Iwata, Game Developers Conference is posting his GDC keynotes in full onto You... -
Diablo: A Classic Game Postmortem
Diablo developer David Brevik returns to the GDC stage to give a classic post-mortem on Blizzard'... -
Classic Game Post Mortem: Prince of Persia
In this GDC 2011 talk, Jordan Mechner offers a postmortem on the classic platforming game Prince ... -
The 5 Pillars & Pitfalls of Indie Games PR
In this GDC 2016 session, ICO Partners' Thomas Reisenegger shows the 5 PR pillars indie studios d... -
No Man's Sky: How I Learned to Love Procedural Art
""Procedural"" is a bit of a buzzword at the moment, but what does it actually mean? A tiny team... -
The Scenography of Kentucky Route Zero
This 2014 session from Cardboard Computer's Tamas Kemenczy discusses the environment design and ...