GDC - Channel
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Made Out Of Meat: Health Systems In Video Games
In this GDC 2016 talk, Catacomb Kids creator Tyriq Plummer explores both the resilience and fragi... -
Shipping Kills Studios: A Study of Indie Team Dynamics
In this 2016 GDC Talk, QCF Design's Danny Day explains how to keep your indie team alive after sh... -
Designing Procedural Stealth for Invisible Inc.
Developing genuinely novel mechanics means navigating more problems than you'd ever anticipated. ... -
How To Make Your Game Just Completely Hilarious: The Stanley Parable
One of the funniest and plain silliest talks at GDC 2015 - but no less rewarding for that - The S... -
Math for Game Programmers: Fast and Funky 1D Nonlinear Transformations
In this 2015 GDC tutorial, SMU Guildhall's Squirrel Eiserloh takes a dive into the world of 1D no... -
GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating 'Figment'
Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the... -
Level Design Workshop: Solving Puzzle Design
In this 2016 GDC talk, Ubisoft's Jolie Menzel explains what a puzzle is in the level design space... -
Designing Journey
It took thatgamecompany three years to develop a two-hour long video game. This GDC 2013 talk fro... -
The Art of Monument Valley
In this 2015 GDC talk, ustwo's Ken Wong explains how Monument Valley's art style takes inspiratio... -
GDC 2018 alt ctrl GDC Trailer
One of GDC's most acclaimed interactive spaces, alt.ctrl.GDC - an on-site showcase of alternative... -
The Simplest AI Trick in the Book
In this 2015 GDC lecture, DigiPen's Steve Rabin, Insomniac Games' Jonathan Adamczewski, Lockheed ... -
A Course About Game Balance
In this 2016 GDC session, game designer and educator Ian Schreiber presents a summary of his coll...