Building The AI For BioShock Infinite's Elizabeth

Video Channel
Please help us to find bad videos. Broken or unappropriated video content?
One of the greatest challenges of video game AI is that of creating believable companions that inhabit the world. This GDC 2014 talk from Irrational's John Abercrombie explains how these seemingly contradictory design goals of BioShock Infinite's companion character, Elizabeth, were solved by leveraging philosophies from other entertainment mediums, as well as one of Irrational's core design pillars.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
Checkout our Facebook page for GDC exclusives
/
Fpvracer.lt is not the owner of this text/video/image/photo content, the real source of content is Youtube.com and user declared in this page publication as Youtube.com user, if you have any question about video removal, what was shared by open community, please contact Youtube.com directly or report bad/not working video links directly to video owner on Youtube.com. Removed video from Youtube.com will also be removed from here.