GDC - Channel
Welcome to the official GDC YouTube channel, where you'll find clips and full length videos from Game Developers Conference - www.gdconf.com - the world's largest and longest-running series of events about the art and science of making video games. Take in in-depth talks, inspirational lectures and more from the top experts in the space. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault - www.gdcvault.com - for thousands of more in-depth talks from our archives.
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Production: Working at the Heart of the Team
In this 2016 GDC session, producers Matt Charles, Michelle Ducker, Grant Shonkwiler & Greg Stone ... -
The Freedom Fallacy: Understanding "Player Autonomy" in Game Design
In this 2017 GDC session, Immersyve's Scott Rigby reviews pitfalls and designing for player auton... -
Building a Paper Prototype For Your Narrative Design
This 2014 GDC session from Disney's Jamie Antonisse explains how to use a paper prototype to buil... -
Multithreading the Entire Destiny Engine
In this 2015 GDC Talk, Bungie's Barry Genova explains how Bungie turned almost every part of Dest... -
Helping It All Emerge: Managing Crowd AI in Watch Dogs 2
In this 2017 GDC talk, Ubisoft's Roxanne Blouin-Payer shows how Ubisoft approached emergent AI in... -
Animation Style and Process for Broken Age
In this 2015 session, Double Fine's Raymond Crook presents detailed walkthrough of creating what ... -
Marketing on Zero Budget
In this 2018 game career seminar session, No More Robots' Mike Rose shares exactly how he got pre... -
How to Write Games for the Internet without Embarrassing Yourself
In this 2018 GDC session, Game Grumps' Leighton Gray contextualizes the current cultural climate ... -
Creating Strong Video Game Characters
In this 2014 GDC session, freelance writer Jeremy Bernstein dissects memorable characters in exis... -
Mad Skillz for Directing Dialogue
In this 2014 GDC session, voice and casting director DB Cooper explores some playful techniques f... -
Concept Art is Dead
In this 2015 GDC talk, One Pixel Brush's Shaddy Saffadi argues that what AAA games need now are n... -
Office Space: The Dos and Don'ts of Game Development Workplace Design
In this 2015 GDC session, veteran game developer (and former architectural historian) Demetri Det...