GDC - Channel
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X-COM: UFO Defense Classic Game Postmortem
GDC talks cover a range of developmental topics including game design, programming, audio, visual... -
Horizon Zero Dawn: A Game Design Postmortem
In this 2018 GDC talk, Guerrilla Games' Eric Boltjes gives insight into the journey Horizon Zero ... -
Building Game Mechanics to Elevate Narrative in Oxenfree
In this 2017 GDC talk, Night School Studios co-founder Sean Krankel, dives into the various desig... -
Rules of the Game: Another Five Techniques from Particularly Crafty Designers
In this 2017 GDC talk, designers Hal Barwood, Chelsea Howe, Luke Muscat, Christina Norman, Richar... -
Empowering the Player: Level Design in N++
How do you produce thousands of levels without repeating yourself or sacrificing quality? This GD... -
Death to the Three Act Structure! Toward a Unique Structure for Game Narratives
Just as TV developed a structure all its own, story designers for games must develop structures t... -
The Art of The Witness
In this 2014 GDC Session, Thekla Studios' Luis Antonio will show you how the company's small art ... -
The Loner: Why Some People Play MMOs Alone
In this classic GDC 2011 talk, BioWare Austin's Damion Schubert discusses the rationale for solo ... -
Interior Design and Environment Art: Mastering Space, Mastering Place
In this 2015 GDC talk, Capy Games' Dan Cox dives into complex interior design techniques and prac... -
Magic: the Gathering: Twenty Years, Twenty Lessons Learned
Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years ... -
Uncharted 4's Technical Art Culture
Technical Art of Uncharted 4 is a reflection on the lessons learned during creation of technology... -
Good Game Design is like a Magic Trick
In this 2018 GDC session, Opaque Space's Jennifer Scheurle gives context to techniques that game...