Google Developers - Channel
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HTTP 203: Web Vs Native (S2, Ep1)
Jake has developed an allergic reaction to a vital substance, and Paul brings up the highly conte... -
Hello World - Machine Learning Recipes #1
Six lines of Python is all it takes to write your first machine learning program! In this episode... -
Slick web animations -- Polycasts #23
Web Animations are a new set of standards to unify CSS and JavaScript animations. With Web Animat... -
How I: Localize, contextualize, to build better products
gidimo, a mobile learning platform in Nigeria, describes how localizing and contextualizing their... -
Google I/O 2012 - Breaking the JavaScript Speed Limit with V8
Daniel Clifford Are you are interested in making JavaScript run blazingly fast in Chrome? This ... -
How I: Queue, cache, and test to build scalable apps (Part II)
+FemiTaiwo, CTO at INITS and +Gdglagos lead, is back, sharing how he caches and tests those scala... -
Google I/O 2012 - Ten Things Game Developers Should Know
Dan Galpin, Ian Lewis This session reveals the things experienced game developers do to get good... -
Designing for Daydream - Google I/O 2016
Daydream is an entirely new platform with an entirely new set of design considerations. In a seri... -
Google I/O 2011: Implementing Money Making SDKs
Mike Ying, Dean Browne, Paul Hounshell Watch our experts integrate the Google AdMob Ads SDK ... -
HTTP 203: Progressive Loading (S2, Ep4)
Paul and Jake talk about the importance of progressive rendering on the web. Unfortunately, Jake ... -
HTTP 203: Build tools (S2, Ep2)
Jake is settling into his brand new role of Headphone Destroyer, and Paul is concerned that it's ... -
Location and Proximity Superpowers: Eddystone + Google Beacon Platform - Google I/O 2016
Eddystone beacons mark important places or objects in a way that your phone understands. The Goog...