Game Informer - Channel
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Test Chamber - An Early Look At Below
Game Informer's Brian Shea and Ben Reeves play through the new artistic roguelike from Capybara t... -
Suda51's Favorite Games Of 2013/ All Time
Goichi "Suda51" Suda discusses his favorite games of 2013 and looks to the future. -
Why Pirates? Assassin's Creed 4's Developers Explain the New Setting
The director, writer, and art director for Assassin's Creed IV: Black Flag explain the new settin... -
Designing the RPG Elements of Destiny
The lead investment designer for Bungie's Destiny explains how their game aims to keep players en... -
Destiny: The Taken King's New Approach To Storytelling
Creative director Luke Smith and executive producer Mark Noseworthy talk about the lessons from D... -
105 Questions and Answers About Gears of War 4
Rod Fergusson, studio head for Gears of War 4's developer The Coalition, sits down with Game Info... -
Capturing the Animation for The Witcher 3: Wild Hunt
The animation lead for The Witcher 3: Wild Hunt shows off CD Projekt Red's new mocap studio and e... -
The Evolution of Destiny's Art
The art director for Bungie's upcoming sci-fi epic talks about how it all began with a fantasy ar... -
What Batman: Arkham Origins Learned from Asylum and City
The developers of Batman: Arklham Origins talk about their history and first time playing Batman:... -
Inside Dragon Age: Inquisition's Development
The lead developers of the next Dragon Age game explain the story, goals, and development behind ... -
We Get Eaten In Splatoon 2's Salmon Run Horde Mode (No Commentary)
Four Game Informer editors team up to collect eggs and take down minibosses in one of Splatoon 2'... -
Gears Of War 4's New Storytelling Approach
Game Informer interviews studio head of The Coalition Rod Fergusson and creative director Chuck O...