Bioshock Infinite's Christianity - (2 of 4) Ken Levine Interview

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We talk to Ken Levine, creative director at Irrational Games about his new game Bioshock Infinite.
Part 1 - Elizabeth:
We are introduced the game for non-core gamers by introducing the AI character Elizabeth.
Part 2 - Religion:
We discuss religion in Bioshock Infinite and in particular the use of Christian metaphor.
Part 3 - Franchise:
Levine addresses the wider Bioshock franchise, why Irrational didn't handle the second game, and plans for Bioshock Infinite DLC.
Part 4 - Audience:
Levine talks about the wider audience of less frequent gamers and how Bioshock Infinite will be marketed.
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