Google I/O 2010 - Writing real-time games for Android redux

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Google I/O 2010 - Writing real-time games for Android redux
Android 201
Chris Pruett
This session is a crash course in Android game development: everything you need to know to get started writing 2D and 3D games, as well as tips, tricks, and benchmarks to help your code reach optimal performance. In addition, we'll discuss hot topics related to game development, including hardware differences across devices, using C++ to write Android games, and the traits of the most popular games on Market.
For all I/O 2010 sessions, please go to
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