PC Longplay [118] Machinarium

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Played by: Jmchandler
Machinarium is award-winning independent puzzle / adventure game developed by the makers of popular web-games Samorost and Samorost2. A little robot who's been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend. World: Machinarium world is populated only by robots...
Machinarium is a puzzle point-and-click adventure game developed by Amanita Design. It was released on October 16, 2009 for Microsoft Windows, Mac OS X and Linux. PC and Mac demos were made available on September 30, 2009. It is also being scheduled for a future release for Wii's WiiWare.
The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional "point and click" adventure story. The overworld's most radical departure is that only objects within the player character's reach can be clicked on.
Machinarium is notable in that it contains no dialogue, neither spoken nor written. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
(I did not use the walkthrough system....they each have a stupid mini-shooter you must complete in order to open the walkthrough pages):
The game employs a two-tier hint system. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.
Machinarium opens with an overview of the eponymous city as a disposal flier launches from its highest tower. The player character, a robot called Josef (named after Josef ?apek, the creator of the word "robot" and brother to Karel ?apek)[8] is dumped on a scrapheap, where he re-assembles himself and sets off for the city. Entering the city, he discovers a plot by the Black Cap Brotherhood, his three thuggish antagonists, to blow up the city's tower. Unfortunately, he is himself discovered and locked up. After breaking out of prison, Josef aids the citizens of the city, as he discovers the mischief which the Brotherhood has been working. Shortly after flooding the bad guys' room (leaving them helpless), Josef locates his girlfriend, who has been locked up and forced to cook. Unable to free her, he works his way to the top of the tower where he finds the room where the story began. A huge-headed robot sits in the middle of the room, incapacitated and gibbering. Josef recalls how the three of them lived happily until the Black Cap Brotherhood zapped this friend and kidnapped the girl. When a garbage sucker arrived to dispose of the Black cap thug, it gets Josef instead. After this revelation, Josef restores his friend to sanity, dumps the Brotherhood down a drain, and frees his girlfriend. The two of them climb back to the tower, wave goodbye to their friend, and fly off into the sunset. In the final closing scene, their vehicle suffers a collision and falls, and they are seen being carried away separately by two fliers.
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